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Computational photography part III: Computational lighting, 3D scene and augmented reality Editor's note: This is the third article in a three-part series by guest contributor Vasily Zubarev. The first two parts can be found here: Part I: What is computational photography? Part II: Computational sensors and optics You can visit Vasily's website where he also demystifies other complex subjects. If you find this article useful we encourage you to give him a small donation so that he can write about other interesting topics. The article has been lightly edited for clarity and to reflect ...
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